![]() It exports Dog_tex.png but when I view the image, only the top left quarter of the texture is there and it's always in the bottom left corner of the image.The arguments are as follows: -doutput dump on a text file a list of all the filtering functions -llogfile log of the filters is output on a file -pprojectfile meshlab project (. I just reopen it and open the DogMesh.mlp file. meshlabserverallows batch-processing usage of functionality available in the interactive meshlab(1)application. ![]() I enable 'Assign Texture', and 'Fill texture' then select 'Apply'.No errors occur so I search for 'transfer: Vertex Attributes to Texture (1 or 2 meshes)'.I save the project as DogMesh.mlp with 'Save View State' and 'Save all files' enabled.This seems like an unrelated error though. Project "Project_1" saving has been aborted". MeshLab errors and says "Mesh layer Poisson mesh cannot be saved on a file.I press ctrl+S and try to save the file as y with the default save options.For some reason the 'Color' option changes to 'User-Def' but I don't think that's relevant to my issue.I search for 'Per Wedge Texture Function', leave the default values, and select 'Apply'.I search for 'Surface Reconstruction: Screened Poisson', leave the default values, and select 'Apply'.MeshLab properly imports it and the point's colors are displayed properly. ![]()
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